Beta Changelog

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Damien
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Posts: 173
Joined: Sat Jun 13, 2020 1:17 pm

Beta Changelog

Post by Damien »

15/AUG/2020/

- Optimized server database and saving methods, making more reliable and quicker character/user saves.
- Changed and improved the way anti-cheat detects several hacks and iliegal programs.
- Discord support - Discord will now show your game activity (Playing Arcania - (Job) - (Level))
- Fixed recipes message appearing every relog.
- Spell trace scrolls will now affect both of zero's weapons
- Fixed donor buff overriding other EXP buffs(making people lose their buffs while switching maps).
- Proper Marksman's Perfect Shot implementation
- Added magic attack to magnificent boss soul
- Added first fame/first famed achievements.
- Fixed Rock N Shock cooldown not showing.
- Implemented mass nodes disassemble.
- Changed Vega to only take you out of the enhancing window while you press ESC, instead of every enhancement.
- Proper implementation of Jett's Gravity Crush.
- Fixed DA nether shields not spawning sometimes
- Increased bulk open nodes to 50 instead of 20.
- Increased buffed mobs level and defense.
- Ingredients needed for an arcane set part has been changed.
- The following bosses have been buffed/changed to adjust skill changes and gameplay: Damien, Root Abyss bosses, Lucid, Gollux, Lotus.
- Added more hairs and eyes to the beauty FM NPC.
- Proper implementation of AB's Power Transfer.
- Implementation of Boss Souls skills.
- Fixed some of the implementation for Mercedes' Spirit of Elluel.
- Fixed Mercedes' lightning edge not dealing damage
- Pensalir set will no longer dropped from mobs.
- Swapped out Onyx set with the Frozen set for the Maple Leaf dealer.
- Buffed dojo in terms of HP, NX and dojo points gained.

Damien
Site Admin
Posts: 173
Joined: Sat Jun 13, 2020 1:17 pm

Re: Pre-Beta Changelog

Post by Damien »

27/AUG/2020/

- Implemented CWKPQ. More information about it needs to be posted.
- Implemented Hard Lucid.
- Buffed Alien Set, Kaede belt, and Krexel Pauldron.
- Made character defense be part of the pierce system. Meaning, your defense will be reduced based on your pierce. High pierce percentage -> Higher defense.
- A few adjustments and nerfs have been made to the mesos formula. Not final.
- Sylph Ring Upgrade NPC has been added to the Free Market(needs to be posting information regarding it).
- Added starforce and damage skin count achievements.
- Buffed monsters will now have a minimum value of defense if they have a low base.
- Made Ranmaru / Arkarium 1 hit K/O attacks affect only people in a certain range
- Fixed mobs casting skills when bound.
- Fixed shadow assault crashing remote players
- Fixed Paladin's Elemental Charge and Sacrosancity not given to the party member that is linked by Divine Echo.
- Monster Park Coin will now drop from Monster Park sessions.
- Fixed Zero lucky scrolls
- Fixed Piece of Ruin causing runtime error crash.
- Nerfed the base experience gained from Evo Lab(it's still very fast early leveling method).
- Increased droprates to Vellum equips
- Leaving a party while in an instance will now warp you out of it.
- Freud's Journal drop chance has been added to Lucid and Damien.
- @joinevent will no longer work while in an instance.
- Increased EXP for levels 251-255
- Removed the option of innocence scroll from Spell Tracing UI.
- Fixed certain issues with mount/flying skills that would crash a player on usage.
- Fixed Evan's Dragon Master hyper not being reliable after first use.
- Fixed an issue with friend chat
- Adjusted 15-25 stars success rate(also quadrupled chances for 24-25 star).
- Reduced buffed mobs damage in conjunction with the pierce change.
- Made Alien Fragment Ring enhanceable.
- AEE will now use the regular chance rather than adding an extra 10% to the regular chance. Regular enhancement scrolls will reduce the chance to succeed by 10%.
- Fixed speed infusion duration being too high on the first usage.
- Fixed Kritias Invasion lobby being instanced.
- Fixed Dilligence not giving a chance to get double mastery exp from mining/crafting/etc.
- Fixed Arcane Symbols not giving all stats instead of the correct stat for each class
- Aracne Symbols max level increased from 35 to 50, and give stat % from level 35
- Jett's Gravity Crush will now explode when using the skill again
- Nerfed elite monsters'/bosses HP, also capped the maximum NX you can gain from them up to 2 mil NX.
- Made a few adjustments to the mesos formula system.
- Fixed queen dropping Von Bon soul shards
- Fixed guild skills save / loading
- Fixed easy horntail spawning twice
- Fixed guild megaphone
- Fixed Ludibrium Eos Tower 31st Floor keeps teleporting you back to one spot of the map if you move anywhere. (how random)
- Fixed timers disappearing for everyone in the instance when one player leaves
- Bosses will reward you with 20 ambition upon killing them.
- Fixed Shade's Spirit Incarnation unusable after first use.

Damien
Site Admin
Posts: 173
Joined: Sat Jun 13, 2020 1:17 pm

Re: Pre-Beta Changelog

Post by Damien »

04/SEP/2020/

- Implemented Sharenian Guild Party Quest
- Further optimizations to the server memory management.
- Fixed Mystic Door
- Fixed Horntail's HP bar and correct drops per difficulty
- Fixed all stat % coming from Nebulites/ flames not counting towards DA hp%
- Fixed some equips not getting the 'untradeable' status after equipping
- Blocked certain items and end-game equips from trading.
- Fixed Buff Freezers on Hekaton and upon @check use
- Fixed Sudden Strike mob debuff
- Fixed equips above lv 160 getting wrong potential lines
- Implemented Owl of Minerva and implemented Miss Richfields (FM NPC) item search function.
- Fixed Vitality Veil going on cooldown twice
- Fixed red vein dropping dex crystal ores instead of power crystal ores.
- Removed soaring from Hekaton and fastened the moving rocks
- Implemented Starfoce conversion
- Fixed adding too many ap into max hp making hp going to the negatives
- Fixed DA's range not updating when adding a new skill
- Fixed a bug with shadow spear
- Fixed certain edge cases and possible exploits within the server code.
- Improved Anti-cheat measures.

Damien
Site Admin
Posts: 173
Joined: Sat Jun 13, 2020 1:17 pm

Re: Pre-Beta Changelog

Post by Damien »

13/SEP/2020/

- Evolab mobs fixed(no longer 22k NX procs).
- Fixed equip drops.
- Fixed Soul Shear crashing others.
- Fixed phantoms able to steal level 0 skills.
- Internal improvements, also a few errors that caused certain players to roll-back have been fixed.
- Fixed Mist Eruption not resetting Flame Haze's CD.
- Fixed Sweeping Staff not dealing damage on second hit.
- Fixed NW bats not being removed properly when needed.
- Thief explorer branch will auto job-advance on levels 60 and 100
- Lie Detector characters are now caps-locked, no longer bans on failure.

Damien
Site Admin
Posts: 173
Joined: Sat Jun 13, 2020 1:17 pm

Re: Pre-Beta Changelog

Post by Damien »

14/SEP/2020/

- Fixed Magic Guard not working on certain attacks.
- Fixed Evan calculating magic guard twice.
- Fixed friends chat.
- Fixed WH Backstep passive.
- Fixed Dual Blade getting wrong skills for first job.
- Pvac will now pick up any amount of mesos.
- LD now warps you to henesys upon failure.
- Fixed magic guard for good.
- Fixed not being able to roll certain lines in potential.
- PERFORMANCE, performance, and performance.

Damien
Site Admin
Posts: 173
Joined: Sat Jun 13, 2020 1:17 pm

Re: Pre-Beta Changelog

Post by Damien »

15/SEP/2020/

- Hayato -
- Fixed Iron Skin.
- Fixed Bossing Stance not giving sword stacks.
- Hitokiri Strike - 10 seconds cooldown on all levels due to the ministun aspect of the skill.
- Fixed Hitokiri Hundred Strike not showing buff icon.
- Fixed some stance buffs not being calculated serverside, thus making it non-healable HP or attack not calculated serverside.

- Corsair -
- Fixed Whaler's Portion sometimes getting overriden by certain buffs.

- Fixed classes not maintaining certain aspects (like energy sword for Hayato, phantom cards stacks) upon changing channels.
- Attacks that should ignore DR will now properly ignore it.
- Changes to the inventory saving system, still in tests (part of the reason for dupes/rollbacks).

Damien
Site Admin
Posts: 173
Joined: Sat Jun 13, 2020 1:17 pm

Re: Beta Changelog

Post by Damien »

18/SEP/2020/

- More changes to the inventory saving system, along with some bug fixes.
- Fixed mental tempest not giving pp
- Attempt fix for Psychic Grab sometimes not grabbing monsters.
- Fixed Majestic Trumpet triggering DR
- Fixed Alien Cubes sometimes de-ranking S nebs
- Fixed Maha's Domain not staying in the field for 10 seconds
- Fixed a bug that when having 2 exp coupons the one with the lower rate would sometimes be counted instead of the higher rate one.
- Fixed Shadow Veil consuming mp each time the skill hits the monster
- Fixed Supreme Supernova not dealing damage after the first attack
- Fixed Rolling Rainbow direction
- Fixed Arcane Aim giving much less FD% than it should.
- Extra percentage for first party member reduced from 50% to 20%.
- Attackers will now get experience based on the damage they deal in proportion to the mob's max HP, and not the total damage dealt to the monster.
- Fixed dying in dojo and using @check/waiting 30 seconds not warping you back to the exit.

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